Director Show Examples |
Downloading an Example Show
You can download these examples using our free Director software. Click Open, then select Download a Show and type in the three digit example number.Simple Input Sequence
Trigger a scene when buttons have been activated in the correct order. Supports up to six buttons or sensors. The scene can be customized to release a mag-lock or give a clue.
- Controller: 216s
Example
201
Input Sequence with Feedback
Create your own button panel to unlock a door when the buttons are pressed in the correct order. This example plays sounds and has two light outputs to give users feedback when buttons are pressed and when the code is accepted or rejected.
- Controller: 216s
Example
202
Four Keys
Trigger different scenes when the number of keys found has increased. Will not trigger again if the same key is used in another switch. Can also be used with artifacts or sensors instead of keys.
- Controller: 216s
Example
203
Find the Artifacts
Trigger scenes when different artifacts are found and placed in the correct locations. Each artifact plays a specific scene and sound. Detect magnets or metal or reflective objects depending on the sensors used.
- Controller: 216s
Example
204
Two Input Secret Code
An eight step code using only two inputs. Users must activate the inputs in the correct sequence to win. The winning combo is 12112212, but can be easily changed to use more inputs, multiple inputs at once, or less steps.
- Controller: 216s
Example
205
Multiple Codes
This example uses four inputs and accepts four different codes. Each code can produce a different result. Winning codes are 1243, 2314, 3421, 4132.
- Controller: 216s
Example
206
Key Slide
Players unlock a lock, then slide the key along an elaborate cable to a second lock. This requires teamwork as the cable weaves through holes in walls and objects. If they can get the key to the second lock in time they succeed.
- Controller: 216s
Example
207
Last One Wins
Six small lights are spread around an area. Sensors or buttons are located near each lights. A pattern is played on the lights. Players work together to determine which light turned on last and hit that button. The game repeats two more times, each time a little faster.
- Controller: 216s
Example
208
Stand Still
Players need to stand still for 10 seconds to solve the puzzle. Multiple scenes are used together to enable easy room reset and prevent the timer from starting until players enter the room.
- Controller: 206s
Example
209
Single 3-Axis Skull (Flex)
An example show that uses a Flex to control a single 3-Axis skull.
- Controller: 206s
Example
501
Dual 3-Axis Skull (Flex)
An example show that uses a Flex to control two 3-Axis skulls.
- Controller: 206s